
My presentation begins at 2:17:30.
Reflecting on my recent attendance at a conference in Benemerita Universidad Autonoma de Puebla, Mexico, I had the privilege of presenting a topic that resonates deeply with my journey – „Content-wise approach in a student team creating a video game prototype.” Being at the helm of a multicultural team comprising talents from Poland, the USA, and Japan, adapting to the diverse skill sets was both a challenge and a rewarding experience.
Documentation





The presentation delved into the intricacies of organizing workflow to ensure every team member played a vital role in prototyping a game using Unreal Engine 4. The cross-cultural collaboration emphasized not only the technical aspects but also the importance of fostering a creative environment that harnesses the unique strengths of each contributor.
Presentation

Excited to continue navigating the global landscape of game development and leveraging the power of diverse perspectives!
Interested in what you’ve seen?
I’d love to work with you.
GRZEGORZ DABROWSKI
Level designer and virtual space designer
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