I’m in the second year of my master’s degree at the University of Silesia in Katowice, studying Virtual Space and Game Design. I’m looking for new methods of working on computer games and seeking ways for their implementation into my projects. I work in the field of virtual reality; previously, I worked on a commercial title released on the Oculus Quest and Oculus Quest 2 platforms (Blair Witch: Oculus Quest Edition) and on a virtual reality game for the Oculus Rift (Royal Game of Ur) in cooperation with the Institute of IDEAS (Institute for Immersive Designs, Experiences, Applications and Histories), University of Washington. I was a co-organizer of Silesia Game Jam in 2020 at the University of Silesia as part of the Global Game Jam program. I’m passionate about pushing new ideas into reality. I’m constantly developing my skills in creating video games, though they’ve been my passion for a lot longer; from an early age I was an avid gamer. Inspired by different productions, I became a game creator myself.

I’m best at

3D Art
I’m comfortable with full model creation process, from blockout, through map baking, ending with implementation into game engine.

Unreal Engine 4/5

Concept art
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Project management