In my role as the leader of a student team during the Game Design Competition „Cyberiada,” we successfully developed a game prototype named „Recycle.” With seven students contributing various skills, our collaborative efforts spanned the year-long competition. Engaging in three game jams, we generated four distinct prototypes, showcasing adaptability and innovation in the field of game design. „Recycle” emerged as a tangible outcome, reflecting technical proficiency and the iterative nature inherent in our collective pursuit of excellence.

Grzegorz Dąbrowski – Leader/Producer
Agata Jankowiak – Art Director
Wiktoria Gawlik – 3D Artist
Anna Manaj – 3D Artist/Animator
Agata Samborska – Level Designer/Environment Artist
Krzysztof Chyliński – Technical Artist/Programmer
Maximilian Sandmann – Sound Composer
Sandra Niedzielska – UI Designer
Katarzyna Knefel – Concept Artist

Participating in the Game Design Competition „Cyberiada” was a testament to our team’s dedication and versatility. In the span of three 24-48 hour game jams, we crafted two distinct games using Unreal Engine, alongside developing a mobile game using Unity. Notably, our main game prototype, „Recycle,” emerged during our spare time, deftly balanced between academic commitments and work responsibilities.