Fragment of an abstract paper from AFGS 2021 Conference proceedings. Due to a copyright restrictions, I cannot publish it here. For documentation purposes, I’ve linked raport from Japan Society for Graphic Science that presentation was conducted.

I am pleased to share my involvement as a co-author of an abstract paper presented at the Asian Forum of Graphic Science in December 2021. The paper critically examines the efficacy of methodologies employed during the 2020 Game Lab Challenge, a collaborative initiative engaging students and mentors from diverse international universities in the process of game creation. My specific contribution stems from my role as a team leader during the challenge, where I spearheaded efforts to integrate artificial intelligence concepts into our workflow for ideation.

The analysis within the paper underscores the significance of adopting innovative approaches, such as leveraging AI in concept generation, in shaping the trajectory of contemporary game development practices. This experience serves as a testament to the fruitful intersection of theoretical research and applied methodologies within the realm of graphic science.

I am delighted to announce that the same paper, exploring the effectiveness of methods employed during the Game Lab Challenge in 2020, has been published in the conference publications of the University of Silesia. This further extends the reach and impact of our findings, contributing to the academic discourse within our institution and beyond. The recognition within our university underscores the paper’s significance in advancing knowledge and innovation in the realm of game development methodologies.