Multicultural Game Development Conference, Puebla, Mexico 2022

From May 2nd to 6th, 2022, I had the pleasure of giving a presentation titled „Content-wise approach in a student team creating a video game prototype.” in a conference held inside of Benemérita Universidad Autónoma de Puebla (BUAP), Mexico.
Asian Forum of Graphic Science, Hong Kong 2021

I co-authored a research paper that was published in a conference proceedings and in the University of Silesia summary publication. It was a brief description of the methods we used during the NAWA (National Agency of Academic Exchange) GameLab Challenge, such as AI-generated concept art at the early stages of the AI boom.
Game Design Competition „Cyberiada”, 2021/2022

I led a team that participated in Cyberiada. This event was dedicated to game design students who were willing to create a prototype of a game and participate in game jams with other students across Poland.
Silesia Game Jam, Katowice 2020

I was a co-organizer of Silesia Game Jam 2020 at the University of Silesia in Katowice, which was part of the Global Game Jam. The event was a success, allowing people to create games in person for an extended period of time, just before the COVID pandemic lockdowns began.
Interested in what you’ve seen?
I’d love to work with you.
GRZEGORZ DABROWSKI
Level designer and virtual space designer
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