
// master of arts// former 3D generalist & level designer// high/low poly modelling & texturing// now providing elegant solutions for art// backed by 6+ years of game dev experience// and 3 shipped games (both PC & VR)

// master of arts
// former 3D generalist & level designer
// high/low poly modelling & texturing
// now providing elegant solutions for art
// backed by 6+ years of game dev experience
// and 3 shipped games (both PC & VR)
// pushing realism further in UE (shaders)// working with nanite vegetation// creating PCG's and making them work on GPU// coding smart tools for artists (C++/BP)// in free time I still like to create art// and design levels in modern way
// pushing realism further in UE (shaders)
// working with nanite vegetation
// creating PCG’s and making them work on GPU
// coding smart tools for artists (C++/BP)
// in free time I still like to create art
// and design levels in modern way