creating level blockouts, from rough idea to finished, playable state
establishing level metrics that apply to all levels throughout the game
coordinated strike team of 6 people, that are working on maps
designing, planning, and prototyping player objectives on the levels
effectively bridging art and code, by providing all necessary tools and prototypes to predict what assets are required
meticulously placing necessary volumes and colliders, so the player’s experience remains unbroken
This is my first commercial project as a level designer, yet the Hyperstrange team trusted me enough to let me coordinate a strike team, establish level metrics, and designed almost each arena from scratch. I want to thank Łukasz Szybałdin, our creative director, who hired me, introduced me to the project, shared his level design knowledge, and has always been helpful when I was in need.
Since project is not released yet, I’m sharing screnshots of arenas I’ve designed from Steam page. For more insight, how my work on arena level designs look from the kitchen, please check my other project Resolute.
Łukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artistŁukasz Szybałdin – creative director, Grzegorz Dąbrowski – level designer, Jakub Siejka – lead environment artist, Tomasz Badalski – art director, Kinga Makowska – concept artist, Piotr Żórawski – concept artist, Monika Dalach – environment artist, Agata Górecka – environment artist